package com.socket {
	import flash.net.Socket;

	public class SocketManager {
		private static var _instance:Socket;
		
		public function SocketManager() {
			
		}
		public function get socket():Socket{
			return __instance;
		}
		public static function getInstance():Socket{
			if(_instance==null){
				_instance = new Socket();
			}
			return _instance;
		}
	}
}